If you’re ever taken the time to read the crap on the About Me page, you’ll know that I co-founded the FRAG LAN back in 2007. Sadly, since I left Durban, it appears that the event has slowly gone to the dogs (as evidenced by an article on Do Gaming).
Of course, I don’t want to see something that I started disappear like that, so I popped on to their forums (after a good deal of time and effort trying to remember what my password was!) to offer some advice. I’m not sure how long the post will stay there though, so I’ve reproduced the contents below:
First off — long time, no see folks. To answer the most obvious question, yes, I’m still alive, Cape Town is treating me well, and Web Africa offering uncapped is definitely no longer “unsustainable” (lead developer on that project).
Now that the pleasantries and formalities are out of the way, on to business.
I haven’t kept in touch with what’s been going on with the LAN since my move to the non-ANC province, but a recent article on Do Gaming pretty much told me the entire story: in the interceding years, the LAN has pretty much been run into the ground and currently has an extremely uncertain future. Now, I’m not here to bash anyone in particular (well, too much!), mainly to offer my own input and suggestions on how to get out of the hole that the LAN has dug itself.
I can pretty much sum up the below simply as follows: get the LAN back to its roots.
The LAN pretty much started out as a small 5-man event in my parents’ double-garage in 2007, and we decided to explore expanding it further. A few months later, it had outgrown both our imaginings, and the resources of those involved; that’s when James came onboard and took it further, and eventually took it over. The only problem was that James seemed to be far more interested in the bottom line than gamer satisfaction, and I guess you all know the rest. (Even I struggled working with him at times, although to be fair, my opinion on things was always taken into serious consideration.)
However, the great thing about those early days was the camaraderie that existed between the event organisers and attendees at the time. The early goal was simply to provide a social event for people to just go and enjoy themselves for the weekend, and we managed that really well. It was easy for us because there was nothing else at the time — UberLAN had recently shut up shop, and Vendetta started at roughly the same time (and went for a little while until James managed to sabotage that effort). From the sounds of things, that’s all but disappeared, with the organiser goals and attendee expectations being totally at odds. That needs to change.
I don’t buy the opinion that “LAN gaming is dying”; despite the always-online requirements of this day and age (which I don’t necessarily approve of, but that’s a different story), there are still times and places for us folk to pack up our PCs, head off somewhere for a weekend, and kill players with the gauntlet while holding the BFG (yes, I was on the receiving end!). But it needs to be done right. If you need an example to model yourselves off of, one need look no further than Organised Chaos in this part of the world — the primary objective there is for the attendees to have a great time, everything else is secondary. (I have contacts within OC management, so if you’d like me to facilitate any kind of knowledge sharing, I’d be happy to help.)
I do think that Doug has the right idea; he’s trying to focus on becoming more gamer-centric while weeding out the seedier elements and getting the event back to what it should be. Thing is, he is going to need your help — if you guys want LAN gaming in Durban to survive, it’s up to the entire Durban gaming community to seize the initiative and get things back to where they should be. It’s going to be a long and hard process, but if everyone pulls in, it’s definitely possible.
Over to you guys.
UPDATE: I’ve had a few folks contact me for clarification about the Vendetta sabotage part. My only response was to point them in the direction of the embrace, extend and extinguish Wikipedia article.