Overcoming challenges, the virtual way

Currently, my World of Warcraft raid team is taking on Yor’sahj the Unsleeping on heroic (read: insanely difficult) difficulty.  Now, I understand that many of you don’t play World of Warcraft, so I’ll explain the boss encounter briefly: every now and then, he summons four differently coloured slimes on the edge of the room that slowly creep towards him, and that give him some rather potent abilities when they reach him.  Only one can be killed (the rest become immune), which means that, as raid leader, the encounter is a test of my leadership abilities — I need to see which slimes have spawned, direct the rest of the raid to kill the one which I believe will result in certain death, and then give the raid the correct strategy for surviving the effects of the other three.

In my case, I have a unique problem: the fact that I’m pretty much totally colourblind.  I’ve found my own unique ways of dealing with this over the years, the main example being traffic lights.  I determine what to do based on position: top light tells me to stop, bottom light tells me to go, middle light tells me I’d better stop sometime soon (although any self-respecting South African driver will tell you that it really means “go faster”, particularly the ones on the other side of the Vaal River).  Of course, this is a lot harder at night; however, I’ve worked out that the “green” light is considerably brighter than the other two (I’m also extremely light sensitive, which in this specific case is actually a Good Thing).

However, the Yor’sahj fight, when we first attempted it (on normal mode) presented a unique challenge for me — the game tells me which combination of slimes has spawned, but then I need to run over to it and start whacking it hard, which is a bit difficult when you’re uncertain if you’ve run over to the right one.  An example would be when Yor’sahj spawns the purple and blue slimes, with purple being the kill target.  Those two slimes spawn next to each other, and I’ve often called out “kill purple” and then run over to blue instead.  And don’t get me started on the case when Yor’sahj sadistically decides to spawn red, green and yellow (it’s the traffic light thing again).

My solution: the other nine pairs of eyes.  The rest of the team knows full well that I really struggle with this, and so help me find my way to the correct slime that I had just called out.  I may be the one directing the strategy, but at the end of the day, we’re a team working together towards our end goal (that next boss kill on heroic difficulty).  My condition provides a unique challenge for this encounter, but working together, we’re able to compensate for that.

This actually touches on another interesting point.  People say that computer gaming is childish, breeds violence, and so forth; that World of Warcraft is an addiction as bad as illegal drugs… at least, those are the opinions that mass media would like us to have.  And yet, while I jump into the game to escape from reality for a while, there are plenty of real-world skills if one only takes the time to dig a little deeper.  Leading the raid allows me to refine my organisational, leadership and diplomatic skills, while raiding itself is a great way to learn how to work as a team (which is pretty much essential in the workplace in this day and age).  It’s through this teamwork that I’m able to overcome elements that impede me as an individual.

Indeed, this has been touched on by people far more qualified than I am.  Mark Chen, a self-professed gaming researcher who holds a doctorate in educational technology and learning sciences recently published his dissertation-turned-book Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft.  (The book is available on Amazon if you’re interested, but unless you’re familiar with psychology, it’s rather heavy reading.)  His experiences were from the Molten Core raid in the game’s earliest days (when the raid size was 40 players: definitely far more challenging from several points of view).  The following quote sums up my thoughts perfectly:

I would hesitate to call it “addiction” from the media effects standpoint: It is not a sinister, time-sinking, life-destroying activity. Instead, the knowledge is so much a part of me now… I long for it; it sustains me. It has become a part of who I am. My identity depends on this cultural knowing of what it feels like to be raiding in Molten Core. But rather than taking away from my life, it enriches my life…. Through gaming, I know nostalgia and melancholy, joy and triumph, success and failure, sadness and anger…. Gravitating towards these activities is only addiction in the sense that people are compelled to engage in the activities that define who they are…

We’re only getting Yor’sahj down to ~50% right now before someone makes a small mistake that wipes the raid (heroic difficulty is extremely unforgiving).  But that kill is coming, and it will be an especially sweet victory for me when we get him down.

Bringing FRAG LAN back from the dead

If you’re ever taken the time to read the crap on the About Me page, you’ll know that I co-founded the FRAG LAN back in 2007.  Sadly, since I left Durban, it appears that the event has slowly gone to the dogs (as evidenced by an article on Do Gaming).

Of course, I don’t want to see something that I started disappear like that, so I popped on to their forums (after a good deal of time and effort trying to remember what my password was!) to offer some advice.  I’m not sure how long the post will stay there though, so I’ve reproduced the contents below:

Right.

First off — long time, no see folks. To answer the most obvious question, yes, I’m still alive, Cape Town is treating me well, and Web Africa offering uncapped is definitely no longer “unsustainable” (lead developer on that project). 😉

Now that the pleasantries and formalities are out of the way, on to business.

I haven’t kept in touch with what’s been going on with the LAN since my move to the non-ANC province, but a recent article on Do Gaming pretty much told me the entire story: in the interceding years, the LAN has pretty much been run into the ground and currently has an extremely uncertain future. Now, I’m not here to bash anyone in particular (well, too much!), mainly to offer my own input and suggestions on how to get out of the hole that the LAN has dug itself.

I can pretty much sum up the below simply as follows: get the LAN back to its roots.

The LAN pretty much started out as a small 5-man event in my parents’ double-garage in 2007, and we decided to explore expanding it further. A few months later, it had outgrown both our imaginings, and the resources of those involved; that’s when James came onboard and took it further, and eventually took it over. The only problem was that James seemed to be far more interested in the bottom line than gamer satisfaction, and I guess you all know the rest. (Even I struggled working with him at times, although to be fair, my opinion on things was always taken into serious consideration.)

However, the great thing about those early days was the camaraderie that existed between the event organisers and attendees at the time. The early goal was simply to provide a social event for people to just go and enjoy themselves for the weekend, and we managed that really well. It was easy for us because there was nothing else at the time — UberLAN had recently shut up shop, and Vendetta started at roughly the same time (and went for a little while until James managed to sabotage that effort). From the sounds of things, that’s all but disappeared, with the organiser goals and attendee expectations being totally at odds. That needs to change.

I don’t buy the opinion that “LAN gaming is dying”; despite the always-online requirements of this day and age (which I don’t necessarily approve of, but that’s a different story), there are still times and places for us folk to pack up our PCs, head off somewhere for a weekend, and kill players with the gauntlet while holding the BFG (yes, I was on the receiving end!). But it needs to be done right. If you need an example to model yourselves off of, one need look no further than Organised Chaos in this part of the world — the primary objective there is for the attendees to have a great time, everything else is secondary. (I have contacts within OC management, so if you’d like me to facilitate any kind of knowledge sharing, I’d be happy to help.)

I do think that Doug has the right idea; he’s trying to focus on becoming more gamer-centric while weeding out the seedier elements and getting the event back to what it should be. Thing is, he is going to need your help — if you guys want LAN gaming in Durban to survive, it’s up to the entire Durban gaming community to seize the initiative and get things back to where they should be. It’s going to be a long and hard process, but if everyone pulls in, it’s definitely possible.

Over to you guys.

Carpe Diem.

UPDATE: I’ve had a few folks contact me for clarification about the Vendetta sabotage part.  My only response was to point them in the direction of the embrace, extend and extinguish Wikipedia article.